Thursday, August 10, 2006
Week 2
Game project : System Analysis/History of Games
1.System - gaming console(RAM,CPU,HD,soundcard,BD,SR,BR(CODEC),Stereo,5.1,2.1,PC3D
2.Medium - DVD,file based,blue ray
3.Reproduction - Sound reinforcement(sound system,stereo compatibility,2.1,5.1,3D
4.Engine - Half life,unreal etc{Mediums,CODEC,MIDI,synthesis engine,PCM,GM engine,chip engine}
DVD Data - Storage,size,read rates(data),memory,SR,BD,BR
QUOTE OF THE DAY : LIMITATIONS IS NOT EQUIVALENT TO RESTRICTED FREEDOM
Channel*BD*SR = bits/sec
1*16*44100 = 705600 bits per sec
Buffer size = 1024
Standard CD Kpbs = bits per sec/buffer size
Creative computing : Fundamentals of MSP
• Signals
• Audio on/off
• Routing / Mixing
dac~ : Audio output -Connect signals to a dac~ to hear them. Also, you can send messages to a dac~ to start and stop the audio. The easiest thing to do for audio on/off is to connect a toggle to dac~'s left inlet.
adc~ : Output audio from computer's input source - adc~ (which stands for "analog-to-digital conversion)" receives multiple channels of audio in and sends it to its outputs as signals. It receives messages to turn audio on and off.
ezidac~ - Simple iconic 2 channel audio output(turns on all windows)ezdac~ accepts all the messages that dac~ does, except that you can't double click on it to see the DSP Status window. You can, however, send it the "open" message to do so.
eziadc~ - Simple iconic 2 channel audio input (turns on all windows)ezadc~ accepts all the messages that adc~ does, except that you can't double click on it to see the DSP Status window. You can, however, send it the "open" message to do so.
Send~ and receive~ : The send and receive objects allow you to send any kind of message between Patcher windows or within a window without using patch cords. The order of reception by two or more receive objects is not deterministic.
Ubmenu : non-interrupting pop-up menu -The menu can be used to display text associated with incoming numbers.Items start at 0.
Gate~ : Switch input to different output signals - It takes an argument for number of outputs (one is the default) and lets you route an incoming signal by sending an int to its left inlet. It can also control the activation or deactivation of part of a signal processing network.
Selector~ :Switch output among several input signals - It takes an argument for number of inputs (one is the default) and lets you turn incoming signals on and off by sending an int to its left inlet.
Selector Patch
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P message 107 46 14 196617 3;
#P message 91 46 14 196617 2;
#P message 75 46 14 196617 1;
#P message 60 46 14 196617 0;
#P newex 224 44 61 196617 cycle~ 440;
#P newex 166 45 55 196617 cycle~ 70;
#P newex 124 45 39 196617 noise~;
#P message 78 193 27 196617 stop;
#P message 9 193 65 196617 startwindow;
#P newex 163 191 39 196617 *~ 0.2;
#P newex 108 226 65 196617 dac~;
#P newex 108 192 39 196617 *~ 0.2;
#P comment 13 179 69 196617 start audio;
#P newex 132 109 62 196617 selector~ 3;
#P fasten 0 0 2 0 137 164 113 164;
#P connect 2 0 3 0;
#P fasten 5 0 3 0 14 220 113 220;
#P fasten 6 0 3 0 83 220 113 220;
#P fasten 13 0 0 0 112 88 137 88;
#P fasten 12 0 0 0 96 92 137 92;
#P fasten 11 0 0 0 80 97 137 97;
#P fasten 10 0 0 0 65 101 137 101;
#P fasten 7 0 0 1 129 85 154 85;
#P fasten 0 0 4 0 137 164 168 164;
#P connect 4 0 3 1;
#P connect 8 0 0 2;
#P fasten 9 0 0 3 229 85 188 85;
#P window clipboard copycount 14;
References:
(1)Haines,Christian.2006.Audio Arts lecture on Sound Design for Games.University Of Adelaide.1 August'06.
(2)Haines,Christian.2006.Creative Computing lecture on Max/Msp.University Of Adelaide.3 August'06.
(3)Msp Tutorials and Topics.2006.Cycling 74
-----------------------------
2 August'06 7pm - gig with Wez and group for the opening of SALA festival,Uni SA,Arts school : It was fun playing drum kit after such a long time but actually embaracing as well with what the group was trying to acheive.Lots of feedback,scratching, untimely congos,never stopping cowbell with didj fattening the over all sound,as if it was needed and the looks on some of the people were saying "guys please turn down the volume".Ah well,that is life.I was enjoying playing the kit and anything else didn't bother me.To be honest i loved it.But never again Wez..
The same weekend I am off to sydney to attend one of my friends engagment.
Gurpreet Singh Sodhi - A friend who is really very close to me.It took me a fair while to understand his love for me.This guy bought me drum accessories from Australia,when I was still in India,got me a beautiful Yamaha wooden Picolo snare drum from london,I was still in India and now he has booked air tickets for me to come and attend his engagement.This is how much he loves me.God Bless "Gurpreet and Shimona"..
1.System - gaming console(RAM,CPU,HD,soundcard,BD,SR,BR(CODEC),Stereo,5.1,2.1,PC3D
2.Medium - DVD,file based,blue ray
3.Reproduction - Sound reinforcement(sound system,stereo compatibility,2.1,5.1,3D
4.Engine - Half life,unreal etc{Mediums,CODEC,MIDI,synthesis engine,PCM,GM engine,chip engine}
DVD Data - Storage,size,read rates(data),memory,SR,BD,BR
QUOTE OF THE DAY : LIMITATIONS IS NOT EQUIVALENT TO RESTRICTED FREEDOM
Channel*BD*SR = bits/sec
1*16*44100 = 705600 bits per sec
Buffer size = 1024
Standard CD Kpbs = bits per sec/buffer size
Creative computing : Fundamentals of MSP
• Signals
• Audio on/off
• Routing / Mixing
dac~ : Audio output -Connect signals to a dac~ to hear them. Also, you can send messages to a dac~ to start and stop the audio. The easiest thing to do for audio on/off is to connect a toggle to dac~'s left inlet.
adc~ : Output audio from computer's input source - adc~ (which stands for "analog-to-digital conversion)" receives multiple channels of audio in and sends it to its outputs as signals. It receives messages to turn audio on and off.
ezidac~ - Simple iconic 2 channel audio output(turns on all windows)ezdac~ accepts all the messages that dac~ does, except that you can't double click on it to see the DSP Status window. You can, however, send it the "open" message to do so.
eziadc~ - Simple iconic 2 channel audio input (turns on all windows)ezadc~ accepts all the messages that adc~ does, except that you can't double click on it to see the DSP Status window. You can, however, send it the "open" message to do so.
Send~ and receive~ : The send and receive objects allow you to send any kind of message between Patcher windows or within a window without using patch cords. The order of reception by two or more receive objects is not deterministic.
Ubmenu : non-interrupting pop-up menu -The menu can be used to display text associated with incoming numbers.Items start at 0.
Gate~ : Switch input to different output signals - It takes an argument for number of outputs (one is the default) and lets you route an incoming signal by sending an int to its left inlet. It can also control the activation or deactivation of part of a signal processing network.
Selector~ :Switch output among several input signals - It takes an argument for number of inputs (one is the default) and lets you turn incoming signals on and off by sending an int to its left inlet.
Selector Patch
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P message 107 46 14 196617 3;
#P message 91 46 14 196617 2;
#P message 75 46 14 196617 1;
#P message 60 46 14 196617 0;
#P newex 224 44 61 196617 cycle~ 440;
#P newex 166 45 55 196617 cycle~ 70;
#P newex 124 45 39 196617 noise~;
#P message 78 193 27 196617 stop;
#P message 9 193 65 196617 startwindow;
#P newex 163 191 39 196617 *~ 0.2;
#P newex 108 226 65 196617 dac~;
#P newex 108 192 39 196617 *~ 0.2;
#P comment 13 179 69 196617 start audio;
#P newex 132 109 62 196617 selector~ 3;
#P fasten 0 0 2 0 137 164 113 164;
#P connect 2 0 3 0;
#P fasten 5 0 3 0 14 220 113 220;
#P fasten 6 0 3 0 83 220 113 220;
#P fasten 13 0 0 0 112 88 137 88;
#P fasten 12 0 0 0 96 92 137 92;
#P fasten 11 0 0 0 80 97 137 97;
#P fasten 10 0 0 0 65 101 137 101;
#P fasten 7 0 0 1 129 85 154 85;
#P fasten 0 0 4 0 137 164 168 164;
#P connect 4 0 3 1;
#P connect 8 0 0 2;
#P fasten 9 0 0 3 229 85 188 85;
#P window clipboard copycount 14;
References:
(1)Haines,Christian.2006.Audio Arts lecture on Sound Design for Games.University Of Adelaide.1 August'06.
(2)Haines,Christian.2006.Creative Computing lecture on Max/Msp.University Of Adelaide.3 August'06.
(3)Msp Tutorials and Topics.2006.Cycling 74
-----------------------------
2 August'06 7pm - gig with Wez and group for the opening of SALA festival,Uni SA,Arts school : It was fun playing drum kit after such a long time but actually embaracing as well with what the group was trying to acheive.Lots of feedback,scratching, untimely congos,never stopping cowbell with didj fattening the over all sound,as if it was needed and the looks on some of the people were saying "guys please turn down the volume".Ah well,that is life.I was enjoying playing the kit and anything else didn't bother me.To be honest i loved it.But never again Wez..
The same weekend I am off to sydney to attend one of my friends engagment.
Gurpreet Singh Sodhi - A friend who is really very close to me.It took me a fair while to understand his love for me.This guy bought me drum accessories from Australia,when I was still in India,got me a beautiful Yamaha wooden Picolo snare drum from london,I was still in India and now he has booked air tickets for me to come and attend his engagement.This is how much he loves me.God Bless "Gurpreet and Shimona"..
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