Monday, August 28, 2006
Week 5
Film Design : Excerpt from Aliens
Recommended films to watch : Matrix, Aliens, Punch drunk love
Key things covered :
Dynamics, interesting,works realy well, just the right sound at the right moment which tells you everything what is required.
Too much information -- Sound interesting but requires too much attention, other than the video..
SUBJECTIVE *** SENSE OF REALISM
Tips for Foley recording -- Imagine a real life, how loud do you hear a sound,,far away sounds,,close sounds,,whispering anything,, Imagine a real life scenerio and present it..you dont hear foleys direct through ear.
Footsteps-- you are never too close to footsteps , so they dont have to be loud..
Glass smashing : Imagine a glass falling down,,compared to the full impact of a loud blast of a glass..A lot of times sound act as a enhancer,,in that way you present a loud smash of the glass.. Enhancment of the experience..
Violin -- Needs natural reverb,open space,harmonics to be heard..
close miking takes away teh thrill from teh sound..
Sonic Design aspect ******Contrast between scenes
Source Music and Score Music***** OR***** Diegetic and non diegetic music
Creating WIND :
Finding just the right wind for the scene can be tricky..Apply your creative tools of synthesis to get just the right sound you are after.. create a " cheerful wind "
*Low bottom end layer
*Mid range layer
*Filtered layer
*Whisteling layer
Music and Meaning in Commercials :
Synesthesia : A condition in which one type of stimulation evokes the sensation of another, as when the hearing of a sound produces the visualization of a color.
A sensation felt in one part of the body as a result of stimulus applied to another, as in referred pain.
The description of one kind of sense impression by using words that normally describe another.
Analysing "Material Girl"-- Madoona
Recommendd reading : "Analysing Musical Multimedia" -- Nicholas Cook
Recommended films to watch : Matrix, Aliens, Punch drunk love
Key things covered :
Dynamics, interesting,works realy well, just the right sound at the right moment which tells you everything what is required.
Too much information -- Sound interesting but requires too much attention, other than the video..
SUBJECTIVE *** SENSE OF REALISM
Tips for Foley recording -- Imagine a real life, how loud do you hear a sound,,far away sounds,,close sounds,,whispering anything,, Imagine a real life scenerio and present it..you dont hear foleys direct through ear.
Footsteps-- you are never too close to footsteps , so they dont have to be loud..
Glass smashing : Imagine a glass falling down,,compared to the full impact of a loud blast of a glass..A lot of times sound act as a enhancer,,in that way you present a loud smash of the glass.. Enhancment of the experience..
Violin -- Needs natural reverb,open space,harmonics to be heard..
close miking takes away teh thrill from teh sound..
Sonic Design aspect ******Contrast between scenes
Source Music and Score Music***** OR***** Diegetic and non diegetic music
Creating WIND :
Finding just the right wind for the scene can be tricky..Apply your creative tools of synthesis to get just the right sound you are after.. create a " cheerful wind "
*Low bottom end layer
*Mid range layer
*Filtered layer
*Whisteling layer
Music and Meaning in Commercials :
Synesthesia : A condition in which one type of stimulation evokes the sensation of another, as when the hearing of a sound produces the visualization of a color.
A sensation felt in one part of the body as a result of stimulus applied to another, as in referred pain.
The description of one kind of sense impression by using words that normally describe another.
Analysing "Material Girl"-- Madoona
Recommendd reading : "Analysing Musical Multimedia" -- Nicholas Cook
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1 comment:
I am glad you liked it..
You ready for the aural test ? ?
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