Thursday, September 28, 2006

Week 8

Guest performer at the Forum :
Dr. Chandrakant Sardeshmukh
What a great honour to play with such a legendary sitar player from India.
A brief insight of his life: He started his musical journey at the age of 4 and was soon recogonised as "a sheer prodigy" by Pandit Ravi Shankar,who then accepted him as his student. He had a rare privilege of studying traditional Indian Classical Music of Maihar Senia Gharana under the guidence of Shrimati Annapurnadevi Ravi Shankar, who is a gifted legendary Indian artist, being the daughter of Baba Allaudin khan and wife of Pandit Ravi Shankar.
It a previlage to even attempt to write these names.Needless to say anything about them and Dr.Sardeshmukh upbringing,a legend arrived at EMU and blessed us all.
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Audio Arts: Legal issues and Copyright ownership
Australian Copyright council
*communicate
*reproduction
*composer/performer
*publisher/record company
*Scheme of contractual variations: Creative Commerce
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Creative Computing:Msp
More ojects we looked at besides poly and poly~
thispoly~:Reports poly~ instance number, controls voice allocation and muting.Free's the voice when value equals zero.At the end of the patch,the patch chord goes in thispoly~.
zl:all-in-one things list
iter:Unpacks lists one element at a time through its outlet
counter:Counts bangs at its left input.

References:
(1)Sardeshmukh,Dr.Chandrakant .2006.Guest Presentor at the Forum.University Of Adelaide.14 September'06
(2)Haines,Christian.2006.Audio Arts lecture on Sound Design for Games.University Of Adelaide.12 september'06.
(3)Haines,Christian.2006.Creative Computing lecture on Max/Msp.University Of Adelaide.14 september'06.
(4)Msp Tutorials and Topics.2006.Cycling 74
(5)http://www.darshanam.com/profile1.asp
official website of Dr.Chandrakant Sardeshmukh

Sunday, September 17, 2006

Week 7

Game Project : Emergence Games


My group has finally given me some visual clues of the game.The plot is as follows and the logo is nearly done.
This single player role-playing game is about upgrading a series of Driods or Bio Enhanced Mercs.You choose which missions you want to complete which gives you a path to follow and create a story line around the path.This provides exceptional re-playability.By choosing and completing missions from one faction,more missons path will become available to the player for that faction.Completing some missions for one faction may lead to opposing factions mission paths to become unavailable.
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Creative Computing
Main topics discussed:
Application Structure, GUI examination
• MIDI mapping in MSP
• MIDI control data and ranging sampler voice control

Introduction to poly and poly~
Poly: Poly does polyphonic voice allocation.
Poly~:Polyphony and DSP manager for patchers.It loads a specially-designed subpatch from disk (containing in~, in, out~ and out instead of the traditional inlet and outlet objects) once for each "voice" indicated by the value of the second argument.

(Java Script User Interface)jsui:The jsui object is a general purpose user interface object driven by javascript.

menubar : Puts up a menu bar of custom menus
Key:Report events from the computer keyboard.To look for specific keys, use key followed by select…here is the patch to allocate space bar for a specific function.
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 128 163 40 196617 key;
#B color 5;
#P newex 128 185 51 196617 select 32;
#P message 128 207 103 196617 You hit the space bar;
#P newex 128 227 36 196617 print;
#P connect 1 0 0 0;
#P connect 2 0 1 0;
#P connect 3 0 2 0;
#P window clipboard copycount 4;

Hint: pop-up floating hint/tooltip for user interface assistance..
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Forum Presentation : Derek Pasco
I have known derek for a fair while now and its amazing that he was the guest this week in the forum.First time I met him was at wheatsheaf hotel,he was playing his set for COMA.He used a quote by John Cage for one of his piece,"if something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all".But he didnt ackowledge the creator of this quote.I went up to him and said that I really liked your performance but why didnt you acknowledge john cage and he replied that he did has acknowledged him in the past,when ever he has used his quotes..Ah well my memories of not using quotations are still quite fresh and I have paid alot for that.I have certainly understood the need and obligation to admire anything you ever use which is not your own creative product.
Derek spoke alot about improvisation techniques in a group scenerio which I personally believe were quite self explainatery.All of them existed for their own purpose and if you want to go to a theoritical understanding of improvisation they are brilliant.If I ever feel I am lacking the ideas for my own improvisation group I will certainly look back at the handout.
There were some great bits in the group collective effort esp with what Marco was doing.I really liked his idea of using contact microphone,keys and measuring tapes.The sounds he was producing were quite fascinating and in a way quite organic.
"Music...has to do alot of areas which are magical rather than logical.
The great artists,rather than just getting involved with discpline,get to understand love and allow the love to take shape".

First three lines of the handout from Chapter 16 of Elements of Improvisation,which stephen gave us says it all.I hope my group understood this,rather I should say,everyone in my group understood this.Or even if they do,it only applies to their personel music making.My enthusisam seems to disapear day by day.I am forcing myself to be present there and feel a bond.Some people in this world would never allow their love to flow,rather all they can contribute to the society is the evilness of their frustrated soul.
Stephen,the idea of forming improvisation groups is brilliant.Please carry forward this tradition.Regardless of what I have stated in the lines above,the whole experience is still quite magical.

Refrences:
(1)Haines,Christian.2006.Audio Arts lecture on Sound Design for Games.University Of Adelaide.5 september'06.
(2)Haines,Christian.2006.Creative Computing lecture on Max/Msp.University Of Adelaide.7 september'06.
(3)Whittington,Stephen.2006.Handout on Techniques for Improvisation.University Of Adelaide.7 September'06
(4)Msp Tutorials and Topics.2006.Cycling 74
(5)Derek,Pasco.2006.Presentation a the Forum.University Of Adelaide.7 September'06

Tuesday, September 12, 2006

Week 6

Game Design for "Synthetic Echo"

Assets list :

Menu
Music
Button click Sfx

In game
Music
Ambient sounds:
-Traffic
-Wind
-People shouting (cannot understand what they’re saying)
Automatic Rifle firing sfx
Grenade Launcher sfx (firing+pump action reload)
Explosion for grenade
Gunshot riccochett off cement/metal/dirt
Bullet hitting and lodging into flesh/armour
Heavy (male) sfx:
- Footsteps on cement
- Footsteps on grass
- Footsteps dirt/rubble
- Heavy leather and metal plating clanging while moving
Light (female) sfx
- Footsteps on cement
- Footsteps on grass
- Footsteps dirt/rubble
- Light fabric clothing while moving

Character Voices
Dez (male - heavy weapon specialist)
Heavy whisper, low tone, through breathing mask
- “Let’s get moving”
- “Here’s some chumps, let’s take em”
- “Taken him out”
- Being hit by bullet “urgh” several different versions
- Being killed “arghh”
Vess (female – stealth)
Strong, confident, sly, through communication device
- “Come on, we need to get moving”
- “Target sighted”
- “Another one down”
- Being hit by bullet “urgh” several different versions
- Being killed “arghh”

Ending Credits
Music